JAVA BASIC
Java is an Object-Oriented Language. As a language that has the Object Oriented feature, Java supports the following fundamental concepts:
- Polymorphism
- Inheritance
- Encapsulation
- Abstraction
- Classes
- Objects
- Instance
- Method
- Message Parsing
In this chapter, we will look into the concepts Classes and Objects.
- Object - Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.
- Class - A class can be defined as a template/blue print that describes the behaviors/states that object of its type support.
Objects in Java:
Let us now look deep into what are objects. If we consider the real-world we can find many objects around us, Cars, Dogs, Humans, etc. All these objects have a state and behavior.
If we consider a dog, then its state is - name, breed, color, and the behavior is - barking, wagging, running
If you compare the software object with a real world object, they have very similar characteristics.
Software objects also have a state and behavior. A software object's state is stored in fields and behavior is shown via methods.
So in software development, methods operate on the internal state of an object and the object-to-object communication is done via methods.
Classes in Java:
A class is a blue print from which individual objects are created.
A sample of a class is given below:
public class Dog{
String breed;
int age;
String color;
void barking(){
}
void hungry(){
}
void sleeping(){
}
}
A class can contain any of the following variable types.
- Local variables: Variables defined inside methods, constructors or blocks are called local variables. The variable will be declared and initialized within the method and the variable will be destroyed when the method has completed.
- Instance variables: Instance variables are variables within a class but outside any method. These variables are instantiated when the class is loaded. Instance variables can be accessed from inside any method, constructor or blocks of that particular class.
- Class variables: Class variables are variables declared with in a class, outside any method, with the static keyword.
A class can have any number of methods to access the value of various kinds of methods. In the above example, barking(), hungry() and sleeping() are methods.
Below mentioned are some of the important topics that need to be discussed when looking into classes of the Java Language.
Constructors:
When discussing about classes, one of the most important sub topic would be constructors. Every class has a constructor. If we do not explicitly write a constructor for a class the Java compiler builds a default constructor for that class.
Each time a new object is created, at least one constructor will be invoked. The main rule of constructors is that they should have the same name as the class. A class can have more than one constructor.
Example of a constructor is given below:
public class Puppy{
public Puppy(){
}
public Puppy(String name){
// This constructor has one parameter, name.
}
}
Java also supports Singleton Classes where you would be able to create only one instance of a class.
Creating an Object:
As mentioned previously, a class provides the blueprints for objects. So basically an object is created from a class. In Java, the new key word is used to create new objects.
There are three steps when creating an object from a class:
- Declaration: A variable declaration with a variable name with an object type.
- Instantiation: The 'new' key word is used to create the object.
- Initialization: The 'new' keyword is followed by a call to a constructor. This call initializes the new object.
Example of creating an object is given below:
public class Puppy{
public Puppy(String name){
// This constructor has one parameter, name.
System.out.println("Passed Name is :" + name );
}
public static void main(String []args){
// Following statement would create an object myPuppy
Puppy myPuppy = new Puppy( "tommy" );
}
}
If we compile and run the above program, then it would produce the following result:
Passed Name is :tommy
Accessing Instance Variables and Methods:
Instance variables and methods are accessed via created objects. To access an instance variable the fully qualified path should be as follows:
/* First create an object */
ObjectReference = new Constructor();
/* Now call a variable as follows */
ObjectReference.variableName;
/* Now you can call a class method as follows */
ObjectReference.MethodName();
Example:
This example explains how to access instance variables and methods of a class:
public class Puppy{
int puppyAge;
public Puppy(String name){
// This constructor has one parameter, name.
System.out.println("Passed Name is :" + name );
}
public void setAge( int age ){
puppyAge = age;
}
public int getAge( ){
System.out.println("Puppy's age is :" + puppyAge );
return puppyAge;
}
public static void main(String []args){
/* Object creation */
Puppy myPuppy = new Puppy( "tommy" );
/* Call class method to set puppy's age */
myPuppy.setAge( 2 );
/* Call another class method to get puppy's age */
myPuppy.getAge( );
/* You can access instance variable as follows as well */
System.out.println("Variable Value :" + myPuppy.puppyAge );
}
}
If we compile and run the above program, then it would produce the following result:
Passed Name is :tommy
Puppy's age is :2
Variable Value :2
Source file declaration rules:
As the last part of this section let's now look into the source file declaration rules. These rules are essential when declaring classes, import statements and package statements in a source file.
- There can be only one public class per source file.
- A source file can have multiple non public classes.
- The public class name should be the name of the source file as well which should be appended by.java at the end. For example : The class name is . public class Employee{} Then the source file should be as Employee.java.
- If the class is defined inside a package, then the package statement should be the first statement in the source file.
- If import statements are present then they must be written between the package statement and the class declaration. If there are no package statements then the import statement should be the first line in the source file.
- Import and package statements will imply to all the classes present in the source file. It is not possible to declare different import and/or package statements to different classes in the source file.
Classes have several access levels and there are different types of classes; abstract classes, final classes, etc. I will be explaining about all these in the access modifiers chapter.
Apart from the above mentioned types of classes, Java also has some special classes called Inner classes and Anonymous classes.
Java Package:
In simple, it is a way of categorizing the classes and interfaces. When developing applications in Java, hundreds of classes and interfaces will be written, therefore categorizing these classes is a must as well as makes life much easier.
Import statements:
In Java if a fully qualified name, which includes the package and the class name, is given then the compiler can easily locate the source code or classes. Import statement is a way of giving the proper location for the compiler to find that particular class.
For example, the following line would ask compiler to load all the classes available in directory java_installation/java/io :
import java.io.*;
A Simple Case Study:
For our case study, we will be creating two classes. They are Employee and EmployeeTest.
First open notepad and add the following code. Remember this is the Employee class and the class is a public class. Now, save this source file with the name Employee.java.
The Employee class has four instance variables name, age, designation and salary. The class has one explicitly defined constructor, which takes a parameter.
import java.io.*;
public class Employee{
String name;
int age;
String designation;
double salary;
// This is the constructor of the class Employee
public Employee(String name){
this.name = name;
}
// Assign the age of the Employee to the variable age.
public void empAge(int empAge){
age = empAge;
}
/* Assign the designation to the variable designation.*/
public void empDesignation(String empDesig){
designation = empDesig;
}
/* Assign the salary to the variable salary.*/
public void empSalary(double empSalary){
salary = empSalary;
}
/* Print the Employee details */
public void printEmployee(){
System.out.println("Name:"+ name );
System.out.println("Age:" + age );
System.out.println("Designation:" + designation );
System.out.println("Salary:" + salary);
}
}
As mentioned previously in this tutorial, processing starts from the main method. Therefore in-order for us to run this Employee class there should be main method and objects should be created. We will be creating a separate class for these tasks.
Given below is the EmployeeTest class, which creates two instances of the class Employee and invokes the methods for each object to assign values for each variable.
Save the following code in EmployeeTest.java file
import java.io.*;
public class EmployeeTest{
public static void main(String args[]){
/* Create two objects using constructor */
Employee empOne = new Employee("James Smith");
Employee empTwo = new Employee("Mary Anne");
// Invoking methods for each object created
empOne.empAge(26);
empOne.empDesignation("Senior Software Engineer");
empOne.empSalary(1000);
empOne.printEmployee();
empTwo.empAge(21);
empTwo.empDesignation("Software Engineer");
empTwo.empSalary(500);
empTwo.printEmployee();
}
}
Now, compile both the classes and then run EmployeeTest to see the result as follows:
C :> javac Employee.java
C :> vi EmployeeTest.java
C :> javac EmployeeTest.java
C :> java EmployeeTest
Name:James Smith
Age:26
Designation:Senior Software Engineer
Salary:1000.0
Name:Mary Anne
Age:21
Designation:Software Engineer
Salary:500.0
Variables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in memory.
Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory. Therefore, by assigning different data types to variables, you can store integers, decimals, or characters in these variables.
There are two data types available in Java:
Primitive Data Types
Reference/Object Data Types
Primitive Data Types:
There are eight primitive data types supported by Java. Primitive data types are predefined by the language and named by a keyword. Let us now look into detail about the eight primitive data types.
byte:
Byte data type is an 8-bit signed two's complement integer.
Minimum value is -128 (-2^7)
Maximum value is 127 (inclusive)(2^7 -1)
Default value is 0
Byte data type is used to save space in large arrays, mainly in place of integers, since a byte is four times smaller than an int.
Example: byte a = 100 , byte b = -50
short:
Short data type is a 16-bit signed two's complement integer.
Minimum value is -32,768 (-2^15)
Maximum value is 32,767 (inclusive) (2^15 -1)
Short data type can also be used to save memory as byte data type. A short is 2 times smaller than an int
Default value is 0.
Example: short s = 10000, short r = -20000
int:
Int data type is a 32-bit signed two's complement integer.
Minimum value is - 2,147,483,648.(-2^31)
Maximum value is 2,147,483,647(inclusive).(2^31 -1)
Int is generally used as the default data type for integral values unless there is a concern about memory.
The default value is 0.
Example: int a = 100000, int b = -200000
long:
Long data type is a 64-bit signed two's complement integer.
Minimum value is -9,223,372,036,854,775,808.(-2^63)
Maximum value is 9,223,372,036,854,775,807 (inclusive). (2^63 -1)
This type is used when a wider range than int is needed.
Default value is 0L.
Example: long a = 100000L, int b = -200000L
float:
Float data type is a single-precision 32-bit IEEE 754 floating point.
Float is mainly used to save memory in large arrays of floating point numbers.
Default value is 0.0f.
Float data type is never used for precise values such as currency.
Example: float f1 = 234.5f
double:
double data type is a double-precision 64-bit IEEE 754 floating point.
This data type is generally used as the default data type for decimal values, generally the default choice.
Double data type should never be used for precise values such as currency.
Default value is 0.0d.
Example: double d1 = 123.4
boolean:
boolean data type represents one bit of information.
There are only two possible values: true and false.
This data type is used for simple flags that track true/false conditions.
Default value is false.
Example: boolean one = true
char:
char data type is a single 16-bit Unicode character.
Minimum value is '\u0000' (or 0).
Maximum value is '\uffff' (or 65,535 inclusive).
Char data type is used to store any character.
Example: char letterA ='A'
Reference Data Types:
Reference variables are created using defined constructors of the classes. They are used to access objects. These variables are declared to be of a specific type that cannot be changed. For example, Employee, Puppy etc.
Class objects, and various type of array variables come under reference data type.
Default value of any reference variable is null.
A reference variable can be used to refer to any object of the declared type or any compatible type.
Example: Animal animal = new Animal("giraffe");
Java Literals:
A literal is a source code representation of a fixed value. They are represented directly in the code without any computation.
Literals can be assigned to any primitive type variable. For example:
byte a = 68;
char a = 'A'
byte, int, long, and short can be expressed in decimal(base 10), hexadecimal(base 16) or octal(base 8) number systems as well.
Prefix 0 is used to indicate octal and prefix 0x indicates hexadecimal when using these number systems for literals. For example:
int decimal = 100;
int octal = 0144;
int hexa = 0x64;
String literals in Java are specified like they are in most other languages by enclosing a sequence of characters between a pair of double quotes. Examples of string literals are:
"Hello World"
"two\nlines"
"\"This is in quotes\""
String and char types of literals can contain any Unicode characters. For example:
char a = '\u0001';
String a = "\u0001";
Java language supports few special escape sequences for String and char literals as well. They are:
Notation
Character represented
\n
Newline (0x0a)
\r
Carriage return (0x0d)
\f
Formfeed (0x0c)
\b
Backspace (0x08)
\s
Space (0x20)
\t
tab
\"
Double quote
\'
Single quote
\\
backslash
\ddd
Octal character (ddd)
\uxxxx
Hexadecimal UNICODE character (xxxx)
A variable provides us with named storage that our programs can manipulate. Each variable in Java has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable.
You must declare all variables before they can be used. The basic form of a variable declaration is shown here:
data type variable [ = value][, variable [= value] ...] ;
Here data type is one of Java's datatypes and variable is the name of the variable. To declare more than one variable of the specified type, you can use a comma-separated list.
Following are valid examples of variable declaration and initialization in Java:
int a, b, c; // Declares three ints, a, b, and c.
int a = 10, b = 10; // Example of initialization
byte B = 22; // initializes a byte type variable B.
double pi = 3.14159; // declares and assigns a value of PI.
char a = 'a'; // the char variable a iis initialized with value 'a'
This chapter will explain various variable types available in Java Language. There are three kinds of variables in Java:
Local variables
Instance variables
Class/static variables
Local variables:
Local variables are declared in methods, constructors, or blocks.
Local variables are created when the method, constructor or block is entered and the variable will be destroyed once it exits the method, constructor or block.
Access modifiers cannot be used for local variables.
Local variables are visible only within the declared method, constructor or block.
Local variables are implemented at stack level internally.
There is no default value for local variables so local variables should be declared and an initial value should be assigned before the first use.
Example:
Here, age is a local variable. This is defined inside pupAge() method and its scope is limited to this method only.
public class Test{
public void pupAge(){
int age = 0;
age = age + 7;
System.out.println("Puppy age is : " + age);
}
public static void main(String args[]){
Test test = new Test();
test.pupAge();
}
}
This would produce the following result:
Puppy age is: 7
Example:
Following example uses age without initializing it, so it would give an error at the time of compilation.
public class Test{
public void pupAge(){
int age;
age = age + 7;
System.out.println("Puppy age is : " + age);
}
public static void main(String args[]){
Test test = new Test();
test.pupAge();
}
}
This would produce the following error while compiling it:
Test.java:4:variable number might not have been initialized
age = age + 7;
^
1 error
Instance variables:
Instance variables are declared in a class, but outside a method, constructor or any block.
When a space is allocated for an object in the heap, a SLOT for each instance variable value is created.
Instance variables are created when an object is created with the use of the keyword 'new' and destroyed when the object is destroyed.
Instance variables hold values that must be referenced by more than one method, constructor or block, or essential parts of an object's state that must be present throughout the class.
Instance variables can be declared in class level before or after use.
Access modifiers can be given for instance variables.
The instance variables are visible for all methods, constructors and block in the class. Normally, it is recommended to make these variables private (access level). However visibility for subclasses can be given for these variables with the use of access modifiers.
Instance variables have default values. For numbers the default value is 0, for Booleans it is false and for object references it is null. Values can be assigned during the declaration or within the constructor.
Instance variables can be accessed directly by calling the variable name inside the class. However within static methods and different class ( when instance variables are given accessibility) should be called using the fully qualified name . ObjectReference.VariableName.
Example:
import java.io.*;
public class Employee{
// this instance variable is visible for any child class.
public String name;
// salary variable is visible in Employee class only.
private double salary;
// The name variable is assigned in the constructor.
public Employee (String empName){
name = empName;
}
// The salary variable is assigned a value.
public void setSalary(double empSal){
salary = empSal;
}
// This method prints the employee details.
public void printEmp(){
System.out.println("name : " + name );
System.out.println("salary :" + salary);
}
public static void main(String args[]){
Employee empOne = new Employee("Ransika");
empOne.setSalary(1000);
empOne.printEmp();
}
}
This would produce the following result:
name : Ransika
salary :1000.0
Class/static variables:
Class variables also known as static variables are declared with the static keyword in a class, but outside a method, constructor or a block.
There would only be one copy of each class variable per class, regardless of how many objects are created from it.
Static variables are rarely used other than being declared as constants. Constants are variables that are declared as public/private, final and static. Constant variables never change from their initial value.
Static variables are stored in static memory. It is rare to use static variables other than declared final and used as either public or private constants.
Static variables are created when the program starts and destroyed when the program stops.
Visibility is similar to instance variables. However, most static variables are declared public since they must be available for users of the class.
Default values are same as instance variables. For numbers, the default value is 0; for Booleans, it is false; and for object references, it is null. Values can be assigned during the declaration or within the constructor. Additionally values can be assigned in special static initializer blocks.
Static variables can be accessed by calling with the class name . ClassName.VariableName.
When declaring class variables as public static final, then variables names (constants) are all in upper case. If the static variables are not public and final the naming syntax is the same as instance and local variables.
Example:
import java.io.*;
public class Employee{
// salary variable is a private static variable
private static double salary;
// DEPARTMENT is a constant
public static final String DEPARTMENT = "Development ";
public static void main(String args[]){
salary = 1000;
System.out.println(DEPARTMENT+"average salary:"+salary);
}
}
This would produce the following result:
Development average salary:1000
Note: If the variables are access from an outside class the constant should be accessed as Employee.DEPARTMENT
Modifiers are keywords that you add to those definitions to change their meanings. The Java language has a wide variety of modifiers, including the following:
Java Access Modifiers
Non Access Modifiers
To use a modifier, you include its keyword in the definition of a class, method, or variable. The modifier precedes the rest of the statement, as in the following examples (Italic ones):
public class className {
// ...
}
private boolean myFlag;
static final double weeks = 9.5;
protected static final int BOXWIDTH = 42;
public static void main(String[] arguments) {
// body of method
}
Access Control Modifiers:
Java provides a number of access modifiers to set access levels for classes, variables, methods and constructors. The four access levels are:
Visible to the package, the default. No modifiers are needed.
Visible to the class only (private).
Visible to the world (public).
Visible to the package and all subclasses (protected).
Non Access Modifiers:
Java provides a number of non-access modifiers to achieve many other functionality.
The static modifier for creating class methods and variables
The final modifier for finalizing the implementations of classes, methods, and variables.
The abstract modifier for creating abstract classes and methods.
The synchronized and volatile modifiers, which are used for threads.
Java provides a rich set of operators to manipulate variables. We can divide all the Java operators into the following groups:
Arithmetic Operators
Relational Operators
Bitwise Operators
Logical Operators
Assignment Operators
Misc Operators
The Arithmetic Operators:
Arithmetic operators are used in mathematical expressions in the same way that they are used in algebra. The following table lists the arithmetic operators:
Assume integer variable A holds 10 and variable B holds 20, then:
Show Examples
Operator
Description
Example
+
Addition - Adds values on either side of the operator
A + B will give 30
-
Subtraction - Subtracts right hand operand from left hand operand
A - B will give -10
*
Multiplication - Multiplies values on either side of the operator
A * B will give 200
/
Division - Divides left hand operand by right hand operand
B / A will give 2
%
Modulus - Divides left hand operand by right hand operand and returns remainder
B % A will give 0
++
Increment - Increases the value of operand by 1
B++ gives 21
--
Decrement - Decreases the value of operand by 1
B-- gives 19
The Relational Operators:
There are following relational operators supported by Java language
Assume variable A holds 10 and variable B holds 20, then:
Show Examples
Operator
Description
Example
==
Checks if the values of two operands are equal or not, if yes then condition becomes true.
(A == B) is not true.
!=
Checks if the values of two operands are equal or not, if values are not equal then condition becomes true.
(A != B) is true.
>
Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.
(A > B) is not true.
<
Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.
(A < B) is true.
>=
Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.
(A >= B) is not true.
<=
Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.
(A <= B) is true.
The Bitwise Operators:
Java defines several bitwise operators, which can be applied to the integer types, long, int, short, char, and byte.
Bitwise operator works on bits and performs bit-by-bit operation. Assume if a = 60; and b = 13; now in binary format they will be as follows:
a = 0011 1100
b = 0000 1101
-----------------
a&b = 0000 1100
a|b = 0011 1101
a^b = 0011 0001
~a = 1100 0011
The following table lists the bitwise operators:
Assume integer variable A holds 60 and variable B holds 13 then:
Show Examples
Operator
Description
Example
&
Binary AND Operator copies a bit to the result if it exists in both operands.
(A & B) will give 12 which is 0000 1100
|
Binary OR Operator copies a bit if it exists in either operand.
(A | B) will give 61 which is 0011 1101
^
Binary XOR Operator copies the bit if it is set in one operand but not both.
(A ^ B) will give 49 which is 0011 0001
~
Binary Ones Complement Operator is unary and has the effect of 'flipping' bits.
(~A ) will give -61 which is 1100 0011 in 2's complement form due to a signed binary number.
<<
Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand.
A << 2 will give 240 which is 1111 0000
>>
Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand.
A >> 2 will give 15 which is 1111
>>>
Shift right zero fill operator. The left operands value is moved right by the number of bits specified by the right operand and shifted values are filled up with zeros.
A >>>2 will give 15 which is 0000 1111
The Logical Operators:
The following table lists the logical operators:
Assume Boolean variables A holds true and variable B holds false, then:
Show Examples
Operator
Description
Example
&&
Called Logical AND operator. If both the operands are non-zero, then the condition becomes true.
(A && B) is false.
||
Called Logical OR Operator. If any of the two operands are non-zero, then the condition becomes true.
(A || B) is true.
!
Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.
!(A && B) is true.
The Assignment Operators:
There are following assignment operators supported by Java language:
Show Examples
Operator
Description
Example
=
Simple assignment operator, Assigns values from right side operands to left side operand
C = A + B will assign value of A + B into C
+=
Add AND assignment operator, It adds right operand to the left operand and assign the result to left operand
C += A is equivalent to C = C + A
-=
Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operand
C -= A is equivalent to C = C - A
*=
Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operand
C *= A is equivalent to C = C * A
/=
Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operand
C /= A is equivalent to C = C / A
%=
Modulus AND assignment operator, It takes modulus using two operands and assign the result to left operand
C %= A is equivalent to C = C % A
<<=
Left shift AND assignment operator
C <<= 2 is same as C = C << 2
>>=
Right shift AND assignment operator
C >>= 2 is same as C = C >> 2
&=
Bitwise AND assignment operator
C &= 2 is same as C = C & 2
^=
bitwise exclusive OR and assignment operator
C ^= 2 is same as C = C ^ 2
|=
bitwise inclusive OR and assignment operator
C |= 2 is same as C = C | 2
Misc Operators
There are few other operators supported by Java Language.
Conditional Operator ( ? : ):
Conditional operator is also known as the ternary operator. This operator consists of three operands and is used to evaluate Boolean expressions. The goal of the operator is to decide which value should be assigned to the variable. The operator is written as:
variable x = (expression) ? value if true : value if false
Following is the example:
public class Test {
public static void main(String args[]){
int a , b;
a = 10;
b = (a == 1) ? 20: 30;
System.out.println( "Value of b is : " + b );
b = (a == 10) ? 20: 30;
System.out.println( "Value of b is : " + b );
}
}
This would produce the following result:
Value of b is : 30
Value of b is : 20
instanceof Operator:
This operator is used only for object reference variables. The operator checks whether the object is of a particular type(class type or interface type). instanceof operator is wriiten as:
( Object reference variable ) instanceof (class/interface type)
If the object referred by the variable on the left side of the operator passes the IS-A check for the class/interface type on the right side, then the result will be true. Following is the example:
public class Test {
public static void main(String args[]){
String name = "James";
// following will return true since name is type of String
boolean result = name instanceof String;
System.out.println( result );
}
}
This would produce the following result:
true
This operator will still return true if the object being compared is the assignment compatible with the type on the right. Following is one more example:
class Vehicle {}
public class Car extends Vehicle {
public static void main(String args[]){
Vehicle a = new Car();
boolean result = a instanceof Car;
System.out.println( result );
}
}
This would produce the following result:
true
Precedence of Java Operators:
Operator precedence determines the grouping of terms in an expression. This affects how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has higher precedence than the addition operator:
For example, x = 7 + 3 * 2; here x is assigned 13, not 20 because operator * has higher precedence than +, so it first gets multiplied with 3*2 and then adds into 7.
Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.
Category
Operator
Associativity
Postfix
() [] . (dot operator)
Left to right
Unary
++ - - ! ~
Right to left
Multiplicative
* / %
Left to right
Additive
+ -
Left to right
Shift
>> >>> <<
Left to right
Relational
> >= < <=
Left to right
Equality
== !=
Left to right
Bitwise AND
&
Left to right
Bitwise XOR
^
Left to right
Bitwise OR
|
Left to right
Logical AND
&&
Left to right
Logical OR
||
Left to right
Conditional
?:
Right to left
Assignment
= += -= *= /= %= >>= <<= &= ^= |=
Right to left
Comma
,
Left to right
Inheritance can be defined as the process where one object acquires the properties of another. With the use of inheritance the information is made manageable in a hierarchical order.
When we talk about inheritance, the most commonly used keyword would be extends and implements. These words would determine whether one object IS-A type of another. By using these keywords we can make one object acquire the properties of another object.
IS-A Relationship:
IS-A is a way of saying : This object is a type of that object. Let us see how the extends keyword is used to achieve inheritance.
public class Animal{
}
public class Mammal extends Animal{
}
public class Reptile extends Animal{
}
public class Dog extends Mammal{
}
Now, based on the above example, In Object Oriented terms, the following are true:
Animal is the superclass of Mammal class.
Animal is the superclass of Reptile class.
Mammal and Reptile are subclasses of Animal class.
Dog is the subclass of both Mammal and Animal classes.
Now, if we consider the IS-A relationship, we can say:
Mammal IS-A Animal
Reptile IS-A Animal
Dog IS-A Mammal
Hence : Dog IS-A Animal as well
With use of the extends keyword the subclasses will be able to inherit all the properties of the superclass except for the private properties of the superclass.
We can assure that Mammal is actually an Animal with the use of the instance operator.
Example:
public class Dog extends Mammal{
public static void main(String args[]){
Animal a = new Animal();
Mammal m = new Mammal();
Dog d = new Dog();
System.out.println(m instanceof Animal);
System.out.println(d instanceof Mammal);
System.out.println(d instanceof Animal);
}
}
This would produce the following result:
true
true
true
Since we have a good understanding of the extends keyword let us look into how the implementskeyword is used to get the IS-A relationship.
The implements keyword is used by classes by inherit from interfaces. Interfaces can never be extended by the classes.
Example:
public interface Animal {}
public class Mammal implements Animal{
}
public class Dog extends Mammal{
}
The instanceof Keyword:
Let us use the instanceof operator to check determine whether Mammal is actually an Animal, and dog is actually an Animal
interface Animal{}
class Mammal implements Animal{}
public class Dog extends Mammal{
public static void main(String args[]){
Mammal m = new Mammal();
Dog d = new Dog();
System.out.println(m instanceof Animal);
System.out.println(d instanceof Mammal);
System.out.println(d instanceof Animal);
}
}
This would produce the following result:
true
true
true
HAS-A relationship:
These relationships are mainly based on the usage. This determines whether a certain class HAS-Acertain thing. This relationship helps to reduce duplication of code as well as bugs.
Lets us look into an example:
public class Vehicle{}
public class Speed{}
public class Van extends Vehicle{
private Speed sp;
}
This shows that class Van HAS-A Speed. By having a separate class for Speed, we do not have to put the entire code that belongs to speed inside the Van class., which makes it possible to reuse the Speed class in multiple applications.
In Object-Oriented feature, the users do not need to bother about which object is doing the real work. To achieve this, the Van class hides the implementation details from the users of the Van class. So basically what happens is the users would ask the Van class to do a certain action and the Van class will either do the work by itself or ask another class to perform the action.
A very important fact to remember is that Java only supports only single inheritance. This means that a class cannot extend more than one class. Therefore following is illegal:
public class extends Animal, Mammal{}
However, a class can implement one or more interfaces. This has made Java get rid of the impossibility of multiple inheritance.
In the previous chapter, we talked about super classes and sub classes. If a class inherits a method from its super class, then there is a chance to override the method provided that it is not marked final.
The benefit of overriding is: ability to define a behavior that's specific to the subclass type which means a subclass can implement a parent class method based on its requirement.
In object-oriented terms, overriding means to override the functionality of an existing method.
Example:
Let us look at an example.
class Animal{
public void move(){
System.out.println("Animals can move");
}
}
class Dog extends Animal{
public void move(){
System.out.println("Dogs can walk and run");
}
}
public class TestDog{
public static void main(String args[]){
Animal a = new Animal(); // Animal reference and object
Animal b = new Dog(); // Animal reference but Dog object
a.move();// runs the method in Animal class
b.move();//Runs the method in Dog class
}
}
This would produce the following result:
Animals can move
Dogs can walk and run
In the above example, you can see that the even though b is a type of Animal it runs the move method in the Dog class. The reason for this is: In compile time, the check is made on the reference type. However, in the runtime, JVM figures out the object type and would run the method that belongs to that particular object.
Therefore, in the above example, the program will compile properly since Animal class has the method move. Then, at the runtime, it runs the method specific for that object.
Consider the following example :
class Animal{
public void move(){
System.out.println("Animals can move");
}
}
class Dog extends Animal{
public void move(){
System.out.println("Dogs can walk and run");
}
public void bark(){
System.out.println("Dogs can bark");
}
}
public class TestDog{
public static void main(String args[]){
Animal a = new Animal(); // Animal reference and object
Animal b = new Dog(); // Animal reference but Dog object
a.move();// runs the method in Animal class
b.move();//Runs the method in Dog class
b.bark();
}
}
This would produce the following result:
TestDog.java:30: cannot find symbol
symbol : method bark()
location: class Animal
b.bark();
^
This program will throw a compile time error since b's reference type Animal doesn't have a method by the name of bark.
Rules for method overriding:
The argument list should be exactly the same as that of the overridden method.
The return type should be the same or a subtype of the return type declared in the original overridden method in the superclass.
The access level cannot be more restrictive than the overridden method's access level. For example: if the superclass method is declared public then the overridding method in the sub class cannot be either private or protected.
Instance methods can be overridden only if they are inherited by the subclass.
A method declared final cannot be overridden.
A method declared static cannot be overridden but can be re-declared.
If a method cannot be inherited, then it cannot be overridden.
A subclass within the same package as the instance's superclass can override any superclass method that is not declared private or final.
A subclass in a different package can only override the non-final methods declared public or protected.
An overriding method can throw any uncheck exceptions, regardless of whether the overridden method throws exceptions or not. However the overriding method should not throw checked exceptions that are new or broader than the ones declared by the overridden method. The overriding method can throw narrower or fewer exceptions than the overridden method.
Constructors cannot be overridden.
Using the super keyword:
When invoking a superclass version of an overridden method the super keyword is used.
class Animal{
public void move(){
System.out.println("Animals can move");
}
}
class Dog extends Animal{
public void move(){
super.move(); // invokes the super class method
System.out.println("Dogs can walk and run");
}
}
public class TestDog{
public static void main(String args[]){
Animal b = new Dog(); // Animal reference but Dog object
b.move(); //Runs the method in Dog class
}
}
This would produce the following result:
Animals can move
Dogs can walk and run
Polymorphism is the ability of an object to take on many forms. The most common use of polymorphism in OOP occurs when a parent class reference is used to refer to a child class object.
Any Java object that can pass more than one IS-A test is considered to be polymorphic. In Java, all Java objects are polymorphic since any object will pass the IS-A test for their own type and for the class Object.
It is important to know that the only possible way to access an object is through a reference variable. A reference variable can be of only one type. Once declared, the type of a reference variable cannot be changed.
The reference variable can be reassigned to other objects provided that it is not declared final. The type of the reference variable would determine the methods that it can invoke on the object.
A reference variable can refer to any object of its declared type or any subtype of its declared type. A reference variable can be declared as a class or interface type.
Example:
Let us look at an example.
public interface Vegetarian{}
public class Animal{}
public class Deer extends Animal implements Vegetarian{}
Now, the Deer class is considered to be polymorphic since this has multiple inheritance. Following are true for the above example:
A Deer IS-A Animal
A Deer IS-A Vegetarian
A Deer IS-A Deer
A Deer IS-A Object
When we apply the reference variable facts to a Deer object reference, the following declarations are legal:
Deer d = new Deer();
Animal a = d;
Vegetarian v = d;
Object o = d;
All the reference variables d,a,v,o refer to the same Deer object in the heap.
Virtual Methods:
In this section, I will show you how the behavior of overridden methods in Java allows you to take advantage of polymorphism when designing your classes.
We already have discussed method overriding, where a child class can override a method in its parent. An overridden method is essentially hidden in the parent class, and is not invoked unless the child class uses the super keyword within the overriding method.
/* File name : Employee.java */
public class Employee
{
private String name;
private String address;
private int number;
public Employee(String name, String address, int number)
{
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public void mailCheck()
{
System.out.println("Mailing a check to " + this.name
+ " " + this.address);
}
public String toString()
{
return name + " " + address + " " + number;
}
public String getName()
{
return name;
}
public String getAddress()
{
return address;
}
public void setAddress(String newAddress)
{
address = newAddress;
}
public int getNumber()
{
return number;
}
}
Now suppose we extend Employee class as follows:
/* File name : Salary.java */
public class Salary extends Employee
{
private double salary; //Annual salary
public Salary(String name, String address, int number, double
salary)
{
super(name, address, number);
setSalary(salary);
}
public void mailCheck()
{
System.out.println("Within mailCheck of Salary class ");
System.out.println("Mailing check to " + getName()
+ " with salary " + salary);
}
public double getSalary()
{
return salary;
}
public void setSalary(double newSalary)
{
if(newSalary >= 0.0)
{
salary = newSalary;
}
}
public double computePay()
{
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
}
Now, you study the following program carefully and try to determine its output:
/* File name : VirtualDemo.java */
public class VirtualDemo
{
public static void main(String [] args)
{
Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00);
Employee e = new Salary("John Adams", "Boston, MA", 2, 2400.00);
System.out.println("Call mailCheck using Salary reference --");
s.mailCheck();
System.out.println("\n Call mailCheck using Employee reference--");
e.mailCheck();
}
}
This would produce the following result:
Constructing an Employee
Constructing an Employee
Call mailCheck using Salary reference --
Within mailCheck of Salary class
Mailing check to Mohd Mohtashim with salary 3600.0
Call mailCheck using Employee reference--
Within mailCheck of Salary class
Mailing check to John Adams with salary 2400.0
Here, we instantiate two Salary objects . one using a Salary reference s, and the other using an Employee reference e.
While invoking s.mailCheck() the compiler sees mailCheck() in the Salary class at compile time, and the JVM invokes mailCheck() in the Salary class at run time.
Invoking mailCheck() on e is quite different because e is an Employee reference. When the compiler seese.mailCheck(), the compiler sees the mailCheck() method in the Employee class.
Here, at compile time, the compiler used mailCheck() in Employee to validate this statement. At run time, however, the JVM invokes mailCheck() in the Salary class.
This behavior is referred to as virtual method invocation, and the methods are referred to as virtual methods. All methods in Java behave in this manner, whereby an overridden method is invoked at run time, no matter what data type the reference is that was used in the source code at compile time.
Abstraction refers to the ability to make a class abstract in OOP. An abstract class is one that cannot be instantiated. All other functionality of the class still exists, and its fields, methods, and constructors are all accessed in the same manner. You just cannot create an instance of the abstract class.
If a class is abstract and cannot be instantiated, the class does not have much use unless it is subclass. This is typically how abstract classes come about during the design phase. A parent class contains the common functionality of a collection of child classes, but the parent class itself is too abstract to be used on its own.
Abstract Class:
Use the abstract keyword to declare a class abstract. The keyword appears in the class declaration somewhere before the class keyword.
/* File name : Employee.java */
public abstract class Employee
{
private String name;
private String address;
private int number;
public Employee(String name, String address, int number)
{
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public double computePay()
{
System.out.println("Inside Employee computePay");
return 0.0;
}
public void mailCheck()
{
System.out.println("Mailing a check to " + this.name
+ " " + this.address);
}
public String toString()
{
return name + " " + address + " " + number;
}
public String getName()
{
return name;
}
public String getAddress()
{
return address;
}
public void setAddress(String newAddress)
{
address = newAddress;
}
public int getNumber()
{
return number;
}
}
Notice that nothing is different in this Employee class. The class is now abstract, but it still has three fields, seven methods, and one constructor.
Now if you would try as follows:
/* File name : AbstractDemo.java */
public class AbstractDemo
{
public static void main(String [] args)
{
/* Following is not allowed and would raise error */
Employee e = new Employee("George W.", "Houston, TX", 43);
System.out.println("\n Call mailCheck using Employee reference--");
e.mailCheck();
}
}
When you would compile above class then you would get the following error:
Employee.java:46: Employee is abstract; cannot be instantiated
Employee e = new Employee("George W.", "Houston, TX", 43);
^
1 error
Extending Abstract Class:
We can extend Employee class in normal way as follows:
/* File name : Salary.java */
public class Salary extends Employee
{
private double salary; //Annual salary
public Salary(String name, String address, int number, double
salary)
{
super(name, address, number);
setSalary(salary);
}
public void mailCheck()
{
System.out.println("Within mailCheck of Salary class ");
System.out.println("Mailing check to " + getName()
+ " with salary " + salary);
}
public double getSalary()
{
return salary;
}
public void setSalary(double newSalary)
{
if(newSalary >= 0.0)
{
salary = newSalary;
}
}
public double computePay()
{
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
}
Here, we cannot instantiate a new Employee, but if we instantiate a new Salary object, the Salary object will inherit the three fields and seven methods from Employee.
/* File name : AbstractDemo.java */
public class AbstractDemo
{
public static void main(String [] args)
{
Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00);
Employee e = new Salary("John Adams", "Boston, MA", 2, 2400.00);
System.out.println("Call mailCheck using Salary reference --");
s.mailCheck();
System.out.println("\n Call mailCheck using Employee reference--");
e.mailCheck();
}
}
This would produce the following result:
Constructing an Employee
Constructing an Employee
Call mailCheck using Salary reference --
Within mailCheck of Salary class
Mailing check to Mohd Mohtashim with salary 3600.0
Call mailCheck using Employee reference--
Within mailCheck of Salary class
Mailing check to John Adams with salary 2400.
Abstract Methods:
If you want a class to contain a particular method but you want the actual implementation of that method to be determined by child classes, you can declare the method in the parent class as abstract.
The abstract keyword is also used to declare a method as abstract. An abstract method consists of a method signature, but no method body.
Abstract method would have no definition, and its signature is followed by a semicolon, not curly braces as follows:
public abstract class Employee
{
private String name;
private String address;
private int number;
public abstract double computePay();
//Remainder of class definition
}
Declaring a method as abstract has two results:
The class must also be declared abstract. If a class contains an abstract method, the class must be abstract as well.
Any child class must either override the abstract method or declare itself abstract.
A child class that inherits an abstract method must override it. If they do not, they must be abstract and any of their children must override it.
Eventually, a descendant class has to implement the abstract method; otherwise, you would have a hierarchy of abstract classes that cannot be instantiated.
If Salary is extending Employee class, then it is required to implement computePay() method as follows:
/* File name : Salary.java */
public class Salary extends Employee
{
private double salary; // Annual salary
public double computePay()
{
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
//Remainder of class definition
}
Encapsulation is one of the four fundamental OOP concepts. The other three are inheritance, polymorphism, and abstraction.
Encapsulation is the technique of making the fields in a class private and providing access to the fields via public methods. If a field is declared private, it cannot be accessed by anyone outside the class, thereby hiding the fields within the class. For this reason, encapsulation is also referred to as data hiding.
Encapsulation can be described as a protective barrier that prevents the code and data being randomly accessed by other code defined outside the class. Access to the data and code is tightly controlled by an interface.
The main benefit of encapsulation is the ability to modify our implemented code without breaking the code of others who use our code. With this feature Encapsulation gives maintainability, flexibility and extensibility to our code.
Example:
Let us look at an example that depicts encapsulation:
/* File name : EncapTest.java */
public class EncapTest{
private String name;
private String idNum;
private int age;
public int getAge(){
return age;
}
public String getName(){
return name;
}
public String getIdNum(){
return idNum;
}
public void setAge( int newAge){
age = newAge;
}
public void setName(String newName){
name = newName;
}
public void setIdNum( String newId){
idNum = newId;
}
}
The public methods are the access points to this class' fields from the outside java world. Normally, these methods are referred as getters and setters. Therefore any class that wants to access the variables should access them through these getters and setters.
The variables of the EncapTest class can be access as below::
/* File name : RunEncap.java */
public class RunEncap{
public static void main(String args[]){
EncapTest encap = new EncapTest();
encap.setName("James");
encap.setAge(20);
encap.setIdNum("12343ms");
System.out.print("Name : " + encap.getName()+
" Age : "+ encap.getAge());
}
}
This would produce the following result:
Name : James Age : 20
Benefits of Encapsulation:
The fields of a class can be made read-only or write-only.
A class can have total control over what is stored in its fields.
The users of a class do not know how the class stores its data. A class can change the data type of a field and users of the class do not need to change any of their code.
An interface is a collection of abstract methods. A class implements an interface, thereby inheriting the abstract methods of the interface.
An interface is not a class. Writing an interface is similar to writing a class, but they are two different concepts. A class describes the attributes and behaviors of an object. An interface contains behaviors that a class implements.
Unless the class that implements the interface is abstract, all the methods of the interface need to be defined in the class.
An interface is similar to a class in the following ways:
An interface can contain any number of methods.
An interface is written in a file with a .java extension, with the name of the interface matching the name of the file.
The bytecode of an interface appears in a .class file.
Interfaces appear in packages, and their corresponding bytecode file must be in a directory structure that matches the package name.
However, an interface is different from a class in several ways, including:
You cannot instantiate an interface.
An interface does not contain any constructors.
All of the methods in an interface are abstract.
An interface cannot contain instance fields. The only fields that can appear in an interface must be declared both static and final.
An interface is not extended by a class; it is implemented by a class.
An interface can extend multiple interfaces.
Declaring Interfaces:
The interface keyword is used to declare an interface. Here is a simple example to declare an interface:
Example:
Let us look at an example that depicts encapsulation:
/* File name : NameOfInterface.java */
import java.lang.*;
//Any number of import statements
public interface NameOfInterface
{
//Any number of final, static fields
//Any number of abstract method declarations\
}
Interfaces have the following properties:
An interface is implicitly abstract. You do not need to use the abstract keyword when declaring an interface.
Each method in an interface is also implicitly abstract, so the abstract keyword is not needed.
Methods in an interface are implicitly public.
Example:
/* File name : Animal.java */
interface Animal {
public void eat();
public void travel();
}
Implementing Interfaces:
When a class implements an interface, you can think of the class as signing a contract, agreeing to perform the specific behaviors of the interface. If a class does not perform all the behaviors of the interface, the class must declare itself as abstract.
A class uses the implements keyword to implement an interface. The implements keyword appears in the class declaration following the extends portion of the declaration.
/* File name : MammalInt.java */
public class MammalInt implements Animal{
public void eat(){
System.out.println("Mammal eats");
}
public void travel(){
System.out.println("Mammal travels");
}
public int noOfLegs(){
return 0;
}
public static void main(String args[]){
MammalInt m = new MammalInt();
m.eat();
m.travel();
}
}
This would produce the following result:
Mammal eats
Mammal travels
When overriding methods defined in interfaces there are several rules to be followed:
Checked exceptions should not be declared on implementation methods other than the ones declared by the interface method or subclasses of those declared by the interface method.
The signature of the interface method and the same return type or subtype should be maintained when overriding the methods.
An implementation class itself can be abstract and if so interface methods need not be implemented.
When implementation interfaces there are several rules:
A class can implement more than one interface at a time.
A class can extend only one class, but implement many interfaces.
An interface can extend another interface, similarly to the way that a class can extend another class.
Extending Interfaces:
An interface can extend another interface, similarly to the way that a class can extend another class. Theextends keyword is used to extend an interface, and the child interface inherits the methods of the parent interface.
The following Sports interface is extended by Hockey and Football interfaces.
//Filename: Sports.java
public interface Sports
{
public void setHomeTeam(String name);
public void setVisitingTeam(String name);
}
//Filename: Football.java
public interface Football extends Sports
{
public void homeTeamScored(int points);
public void visitingTeamScored(int points);
public void endOfQuarter(int quarter);
}
//Filename: Hockey.java
public interface Hockey extends Sports
{
public void homeGoalScored();
public void visitingGoalScored();
public void endOfPeriod(int period);
public void overtimePeriod(int ot);
}
The Hockey interface has four methods, but it inherits two from Sports; thus, a class that implements Hockey needs to implement all six methods. Similarly, a class that implements Football needs to define the three methods from Football and the two methods from Sports.
Extending Multiple Interfaces:
A Java class can only extend one parent class. Multiple inheritance is not allowed. Interfaces are not classes, however, and an interface can extend more than one parent interface.
The extends keyword is used once, and the parent interfaces are declared in a comma-separated list.
For example, if the Hockey interface extended both Sports and Event, it would be declared as:
public interface Hockey extends Sports, Event
Tagging Interfaces:
The most common use of extending interfaces occurs when the parent interface does not contain any methods. For example, the MouseListener interface in the java.awt.event package extended java.util.EventListener, which is defined as:
package java.util;
public interface EventListener
{}
An interface with no methods in it is referred to as a tagging interface. There are two basic design purposes of tagging interfaces:
Creates a common parent: As with the EventListener interface, which is extended by dozens of other interfaces in the Java API, you can use a tagging interface to create a common parent among a group of interfaces. For example, when an interface extends EventListener, the JVM knows that this particular interface is going to be used in an event delegation scenario.
Adds a data type to a class: This situation is where the term tagging comes from. A class that implements a tagging interface does not need to define any methods (since the interface does not have any), but the class becomes an interface type through polymorphism.
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